On Apr 28, 12:14=A0pm, "Martha Adams" <mh...@[EMAIL PROTECTED]
> wrote:
> "Searcher7" <Search...@[EMAIL PROTECTED]
> wrote in message
>
>
news:487373b7-2ac8-4cc6-ad36-2b18090f19ab@[EMAIL PROTECTED]
>
> > Has anyone ever done a tutorial video for Fantasy artwork like that
> > created by
> > JohnHowe, Alan Lee, and Ted Nasmith?
>
> > I'm interested in Sci-Fi artwork also, but haven't found any such
> > learning tools specifically for this type of art.
>
> > Thanks.
>
> > Darren Harris
> > Staten Island, New York.
>
> From what I've seen, science-fiction and fantasy art is
> a very individual skill. =A0I do not expect any one source
> to offer what you yourself need in particular. =A0The first
> skill that I have seen in f&sf artists is a capacity for
> unlimited work, day and night. =A0They are good at what
> they do because they have done a lot of it. =A0I do not
> know to what degree innate aptitude for the work comes in
> to it, but whatever you're born with, it goes nowhere
> without some years of study and application.
>
> The second skill is a busy, intense and productive
> imagination. =A0It gets better with use.
>
> And the third skill by my reckoning, is what most people
> think of as a 'first' skill, the mechanics of actually
> producing pictures. =A0Again, the range is extremely wide.
>
> Finally, last and by no means least, is *marketing*.
> If you can make masterpieces, you still need to sell
> them in a busy and competitive market. =A0This is a
> social skill and if you're going to do art, you'll
> need it.
>
> Biographies are good. =A0How did other people do what
> you have in mind; how did it work out for them?
>
> So my suggestion is, get an artists pad and some soft
> pencils, and begin sketching. =A0If you really want to do
> an art career, sketch for *hours daily*, working from
> anything your eyes can find. =A0Outdoors, indoors, in
> tunnels, beside streets. =A0As your skill slowly grows,
> you can make your sketches more fantastic -- merge
> cars with animals; people with machines (Artzybasheff)
> and etc. =A0Do find some work by Sulamith Wulfing but
> also look at the art on sales pitches mailed to you.
>
> As you stay at this, maybe you will see your way to a
> future as an artist. =A0Maybe. =A0But I don't think any
> source will tell you, The Way, to do it.
>
> Titeotwaki -- mha =A0 [rasff 2008 Apr 28]
Thanks.
But I think you are a little ahead of what I'm looking for.
I was just wondering if there existed a video tuitorial by any of
these particular artists. But I assume the answer is no.(I can worry
about anything and everything else later if need be).
I mentioned artist like John Howe because I was looking at some of his
work and wondering what technique and tools he used to get a certain
texture, and thought it would be great to actually be able to *see*
him do these things.
Different established artist can draw the same scene, but there would
at least be subtle differences in the finish work that would
differenciate them.
To be more specific, I'd like to know how to create the the textures
and details of the cliffs in Ted Nasmith's "Wrath of the Ents" and
"The Pillars of the Kings", or the distance he conveys in "The End Of
The Age" and "Last Sight of Hobbiton". I would actually like to draw
scenes like Ted Nasmith's "Across Gorgoroth".
Thanks.
Darren Harris
Staten Island, New York.


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