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Science Fiction > Written > Re: story idea
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Re: story idea

by dbd@[EMAIL PROTECTED] (David DeLaney) Apr 23, 2008 at 10:17 PM

Christopher Adams <mhacdeinvalidbhandia@[EMAIL PROTECTED]
> wrote:
>David DeLaney wrote:
>> White Wolf then rebooted the games at a rather lower
>> power level with a rather less coherent-between-games
>> set of storylines...)
>
>Without storylines, rather. And at least now the rules work together 
>properly. ;)

Well, for me, the storylines behind the games were by far the most
interesting
part. The game mechanics had some interesting stuff, but I never actually
went
so far as to play the games. Thus, the reboot with its multiple "we dinna
KNOW what's going on, Cap'n, but we-uns is gonna find out somehow"
explanations
doesn't hold my interest.

Dave
-- 
\/David	DeLaney	posting	from dbd@[EMAIL PROTECTED]
 "It's not the pot that	grows the
flower
It's not the clock that	slows the hour 	The definition's plain for anyone
to see
Love is	all it takes to	make a family" - R&P. VISUALIZE	HAPPYNET
VRbeable<BLINK>
http://www.vic.com/~dbd/
- net.legends FAQ & Magic / I WUV you in all
CAPS! --K.
 




 7 Posts in Topic:
story idea
Sean Cleary <seanearly  2008-04-23 06:21:25 
Re: story idea
Lawrence Watt-Evans <l  2008-04-23 13:02:58 
Re: story idea
throopw@[EMAIL PROTECTED]  2008-04-23 17:46:06 
Re: story idea
"Mike Dworetsky"  2008-04-23 19:16:12 
Re: story idea
dbd@[EMAIL PROTECTED] (D  2008-04-23 12:09:54 
Re: story idea
"Christopher Adams&q  2008-04-24 04:32:11 
Re: story idea
dbd@[EMAIL PROTECTED] (D  2008-04-23 22:17:09 

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tan12V112 Mon Dec 1 19:55:44 CST 2008.